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Hands On: Final Fantasy XII Revenant Wings

ff12rw_battle01.jpg

Joystiq has the scoop on what Revenant Wings is going to be like. I actually went ahead and managed to try the Japanese version and it was pretty. Of course, I couldn't get very far since I couldn't understand anything, but the initial gameplay was interesting.

Revenant Wings is divided into simple missions (mini-areas in the game world), and players are able to configure their parties before beginning each mission and preview stats of the enemy types they'll face. This is where the majority of strategy comes into play, and it's not unlike any other Final Fantasy game in which the most successful player constantly tweaks the party outfitting. The action itself is rudimentary, but suits the DS. The stylus is used to guide your entire party and its various sub-groups, and to select enemies to attack (and occasionally an un-automated skill/spell). There are similarities to the RTS genre in this aspect of the gameplay, and despite sounding overly-simplistic, it's a refreshing fit for Nintendo's handheld.

Of course, experiencing the graphics transition from the PS2 to the DS is going to be a stretch. I just hope they can transfer at least some of the FFXII experience into the DS right. I seriously need to play something else other than Yu-Gi-Oh! WC2007.

Source: Joystiq

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