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Blizzard Announces Starcraft 2

After the almost-painful teasing, Blizzard finally unveiled Starcraft 2 in Korea over the weekend. And no, it's not an MMO, but a true sequel to the acclaimed real-time strategy game. Gamespot has coverage on the Blizzard Q&A conference that had including president Mike Morhaime, chief operating officer Paul Sams, vice president of creative development Chris Metzen, vice president of game design Rob Pardo, Blizzard Korea managing director Jungwon Han, lead game producer Chris Sigaty, and lead game designer Dustin Browder in attendance.

According to the panel, the game is being developed by a team of approximately 40, though on the matter of the budget and the schedule, Morhaime simply said, "We don't really have a budget; we'll spend as much time and resources as we need to make this game great."

When asked about how Blizzard was approaching the challenge of making a game that would appeal both to hardcore and to casual players, the panel replied that the game will appeal to hardcore fans by being geared toward "highly competitive, skill-based gameplay," as well as by efforts to "continue to drive new features onto Battle.net," Blizzard's in-house online game service. Also, Blizzard is trying to encourage players to watch match replays to get into the "drama" and emotion behind competition, similar to the way that close-in cameras helped popularize tournament poker.

Here's the trailer:

Destructoid has 2 gameplay previews up for you. You can view them here.

Source: Gamespot, Destructoid

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